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General approach to boat simulation in virtual reality systems

机译:虚拟现实系统中船只模拟的一般方法

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The paper is dedicated to real time simulation of sport boats, particularly a kayak and high-speed skimming boat, for training goals. This training is issue of the day, since kayaking and riding a high-speed skimming boat are both extreme sports. Participating in such types of competitions puts sportsmen into danger, particularly due to rapids, waterfalls, different water streams, and other obstacles. In order to make the simulation realistic, it is necessary to calculate data for at least 30 frames per second. These calculations may take not more than 5% CPU time, because very time-consuming 3D rendering process takes the rest - 95% CPU time. This paper describes an approach for creating minimal boat simulator models that satisfy the mentioned requirements. Besides, this approach can be used for other watercraft models of this kind.
机译:本文专门针对运动船(尤其是皮划艇和高速撇油船)的实时模拟,以达到训练目的。由于皮划艇和乘坐高速撇油船都是极限运动,因此这项培训每天都在进行。参加此类比赛会使运动员面临危险,尤其是由于急流,瀑布,不同的水流和其他障碍物。为了使仿真逼真,有必要计算至少每秒30帧的数据。这些计算可能需要不超过5%的CPU时间,因为非常耗时的3D渲染过程需要其余的时间-95%的CPU时间。本文介绍了一种创建满足上述要求的最小船只模拟器模型的方法。此外,这种方法可以用于其他这种类型的船只模型。

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