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Adventures of Mobius band

机译:莫比乌斯历险记

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摘要

Differential geometry and topology are the areas of higher mathematics, which particularly require visual representation of studying objects for better understanding of the material. On the other hand, the complex structure of such objects makes their visualization a challenge for modern graphical systems. In this video we demonstrate real-time methods for adequate representation of topologically non-trivial objects in virtual environment systems, particularly the acceleration of standard mechanisms for rendering of transparent surfaces, applicable for complex cases of self-intersecting time-dependent surfaces, not necessarily admitting continuous fields of normal vectors. We also use the technique of image-based rendering, which places stereo-photographs of real environments as static background for 3D virtual scenes. The methods are implemented in educational application, which demonstrates the main properties of elementary topological objects (Mobius band, Klein bottle, projective plane etc) and gives a possibility to explore interactively the complex constructions, arising in higher mathematics.
机译:微分几何和拓扑是高等数学的领域,特别需要视觉表示研究对象以更好地理解材料。另一方面,此类对象的复杂结构使其可视化成为现代图形系统的挑战。在本视频中,我们演示了实时方法,用于在虚拟环境系统中适当表示拓扑上不重要的对象,尤其是加速透明表面渲染的标准机制,这些方法适用于自相交时间相关表面的复杂情况,不一定允许法线向量的连续场。我们还使用基于图像的渲染技术,该技术将真实环境的立体照片放置为3D虚拟场景的静态背景。该方法在教育应用中得以实现,它演示了基本拓扑对象(莫比乌斯带,克莱因瓶,射影平面等)的主要特性,并为交互式探索复杂的结构(由更高的数学产生)提供了可能性。

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