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Challenge

机译:挑战

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摘要

Interoperability among a group of devices, applications, and services is typically predicated on those entities having some degree of prior knowledge of each another. In general, they must be written to understand the type of thing with which they will interact, including the details of communication as well as semantic knowledge such as when and how to communicate. This paper presents a case for "recombinant computing" -- a set of common interaction patterns that leverage mobile code to allow rich interactions among computational entities with only limited a priori knowledge of one another. We have been experimenting with a particular embodiment of these ideas, which we call Speakeasy. It is designed to support ad hoc, end user configurations of hardware and software, and provides patterns for data exchange, user control, discovery of new services and devices, and contextual awareness.
机译:一组设备,应用程序和服务之间的互操作性通常取决于彼此具有一定程度的先验知识的那些实体。通常,必须编写它们以了解将与之交互的事物的类型,包括通信的详细信息以及语义知识,例如何时以及如何进行通信。本文介绍了“重组计算”的情况-一组常见的交互模式,这些模式利用移动代码在彼此之间仅具有有限先验知识的情况下,允许计算实体之间进行丰富的交互。我们一直在尝试这些想法的特定体现,我们称之为Speakeasy。它旨在支持临时的最终用户硬件和软件配置,并提供数据交换,用户控制,发现新服务和设备以及上下文感知的模式。

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