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Distributed rendering of interactive soft shadows

机译:交互式柔和阴影的分布式渲染

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Recently several distributed rendering systems have been developed which exploit a cluster of commodity computers by connecting host graphics cards over a fast network to form a compositing pipeline. This paper introduces a new algorithm which takes advantage of the programmable compositing operators in these systems to improve the performance of rendering multiple shadow-maps, for example to produce approximate soft shadows. With an nVidia GeForce4 Ti graphics card the new algorithm reduces the number of required render nodes by nearly a factor of four compared with a naive approach. We show results that yield interactive-speed rendering of 32 shadows on a 9-node Sepia2a distributed rendering cluster.
机译:最近,已经开发了几种分布式渲染系统,它们通过在快速网络上连接主机图形卡以形成合成管道来利用一台商用计算机集群。本文介绍了一种新算法,该算法利用这些系统中的可编程合成算符来提高渲染多个阴影贴图的性能,例如生成近似的软阴影。与朴素的方法相比,使用nVidia GeForce4 Ti图形卡,新算法将所需的渲染节点数减少了近四倍。我们显示了在9节点Sepia2a分布式渲染群集上产生32个阴影的交互式速度渲染的结果。

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