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Efficient construction of visibility maps using approximate occlusion sweep

机译:使用近似遮挡扫掠有效构建可见度图

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We present an algorithm that efficiently constructs a visibility map for a given view of a polygonal scene. The view is represented by a BSP tree and the visibility map is obtained by postprocessing of that tree. The scene is organised in a kD-tree that is used to perform an approximate occlusion sweep. The occlusion sweep is interleaved with hierarchical visibility tests what results in expected output sensitive behaviour of the algorithm. We evaluate our implementation of the method on several scenes and demonstrate its application to discontinuity meshing.
机译:我们提出了一种算法,可以有效地为多边形场景的给定视图构造可见性图。该视图由BSP树表示,可见性图是通过对该树进行后处理而获得的。场景以kD树的形式组织,用于执行近似遮挡扫掠。遮挡扫描与分层可见性测试交错在一起,这导致了算法的预期输出敏感行为。我们在几个场景上评估了该方法的实现,并演示了其在不连续网格划分中的应用。

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