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The blue-c distributed scene graph

机译:Blue-C分布式场景图

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In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene graph maintaining full synchronization down to vertex and texel level. We propose a synchronization scheme including customizable, relaxed locking mechanisms. Our distributed scene graph includes both locally stored nodes for static scene data as well as nodes shared across multiple sites, thus minimizing synchronization overhead. We discuss the performance and demonstrate the functionality of our toolkit with two prototype applications in our high-performance virtual reality and visual simulation environment.
机译:在本文中,我们介绍了一个用于Blue-C的分布式场景图架构,这是一个新颖的协作沉浸虚拟环境。我们扩展了广泛使用的OpenGL Performer Toolkit以提供分布式场景图,将完全同步到顶点和Texel级别。我们提出了一种同步方案,包括可定制,轻松的锁定机构。我们的分布式场景图包括用于静态场景数据的本地存储的节点以及在多个站点共享的节点,从而最小化同步开销。我们讨论了性能,并演示了我们的工具包的功能,在我们的高性能虚拟现实和可视化模拟环境中,具有两个原型应用程序。

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