This paper deals with the question how the component idea can be transferred to the authoring of 3D content for the WWW. The concept of 3D Beans and their according authoring environment is presented. In addition, an implementation of this concept using Java3D and Java Beans is described. Advantages of the concept are discussed and illustrated with an application example from the area of computer-based training. Major advantages of the 3D Beans concept are on the one hand that 3D content can be created in a virtual environment more directly and efficiently using pre-fabricated components that fit together. Especially, as the author is supported by a Bean authoring environment that itself uses information from the 3D Beans. On the other hand, a 3D authoring environment offers more degrees of freedom for authoring component-based applications.
/0本文讨论了如何将组件概念转移到WWW的3D内容创作中的问题。介绍了3D Bean的概念及其相应的创作环境。另外,还描述了使用Java3D和Java Beans实现此概念的方法。通过基于计算机的培训领域的应用示例来讨论和说明该概念的优点。 3D Beans概念的主要优势在于,一方面,可以使用装配在一起的预制组件在虚拟环境中更直接,更有效地创建3D内容。尤其是,由于作者受到Bean创作环境的支持,该创作环境本身使用3D Bean中的信息。另一方面,3D创作环境为创作基于组件的应用程序提供了更大的自由度。 P> / 0
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