Recent advances in distributed multimedia technologies encourage the development of interactive performance systems. These systems allow multiple users to take part in a performance either as players or spectators and influence its development in real time. However, in order for these applications to become effective they have to provide meaningful interaction capabilities and adequate means of expression to all the participants. This research provide an interaction framework that seeks to address these requirements. In particular, the system allows players and spectators to exchange messages during the performance. These messages describe player actions and audience reactions. Furthermore, the framework monitors the development of the event and analyzes the behavior of the participants in order to: (i) detect and render shared audience reactions (ii) achieve a high degree of audience engagement. Finally, the system synchronizes the presentation of audience reactions with performance developments at each site. This method has been applied in MISSION, a multi-player game on the Web.
分布式多媒体技术的最新进展鼓励了交互式表演系统的发展。这些系统允许多个用户以表演者或旁观者的身份参加表演,并实时影响表演的发展。但是,为了使这些应用程序生效,它们必须为所有参与者提供有意义的交互功能和适当的表达方式。这项研究提供了一个旨在解决这些要求的交互框架。特别地,该系统允许演奏者和观众在表演期间交换消息。这些消息描述了玩家的行为和观众的反应。此外,该框架监视事件的发展并分析参与者的行为,以便:(i)检测并呈现共享的观众反应(ii)达到高度的观众参与度。最后,该系统将观众反应的呈现与每个站点的绩效发展同步。此方法已在MISSION(网络上的多人游戏)中应用。 P>
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