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Analysis, management and indexing of distributed multimedia performances based on audience feedback

机译:基于观众反馈的分布式多媒体表演的分析,管理和索引

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Interactive performance systems allow multiple, networked users to take part in a performance either as players or audience members and influence the performance's development in real time. Among the most prominent research issues concerning the development of these systems are the provision of effective interaction capabilities and adequate means of expression to the audience. This article describes a set of methods for the detection, analysis, synchronization and rendering of audience behavior in real-time during such an event. Furthermore, it describes ways in which audience feedback is utilized to dynamically index the contents of a performance so as to embed this event in large-scale multimedia services. All these methods have been applied in the creation of MISSION, a multi-user game involving both players and audience. This article presents and analyzes the design of the system and the results of user trials with it.
机译:交互式表演系统允许多个网络用户以演奏者或观众的身份参加表演,并实时影响表演的发展。与这些系统的开发有关的最突出的研究问题之一是提供有效的交互功能和向观众表达的适当手段。本文介绍了在此类事件期间实时检测,分析,同步和呈现观众行为的一组方法。此外,它描述了利用观众反馈来动态索引表演内容以便将该事件嵌入大型多媒体服务的方式。所有这些方法均已用于创建MISSION,这是一个涉及玩家和观众的多用户游戏。本文介绍并分析了系统的设计以及使用该系统的用户试用的结果。

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