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Automatic Calculation of Soft Shadow Textures for Fast, High Quality Radiosity

机译:自动计算软阴影纹理以实现快速,高质量的辐射

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We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchical radiosity algorithm with clustering, but the rapid illumination variations over some large regions receiving complex shadows are computed on the fly using an efficient convolution operation, and displayed as textures. This allows the representation of complex shadowed radiosity functions on a single large polygon. We adress the main issues of efficiently and consistently integrating the soft shadow calculation in the hierarchical radiosity framework. These include the identification of the most appropriate mode of calculation for each particular configuration of energy exchange, the development of adequate refinement criteria for error-driven simulation, and appropriate data structures and algorithms for radiosity representation and display. We demonstrate the efficiency of the algorithm with examples involving complex scenes, and a comparison to a clustering algorithm.
机译:我们提出了一种新方法,可以大大加快光能传递解决方案中复杂,详细阴影的计算。使用带有聚类的“标准”分层光能传递算法来计算光能传递,但是使用有效的卷积运算来动态计算接收复杂阴影的某些大区域上的快速照明变化,并显示为纹理。这允许在单个大多边形上表示复杂的阴影光能传递函数。我们解决了将柔和阴影计算有效且一致地集成到分层光能传递框架中的主要问题。这些措施包括为每种特定的能量交换配置确定最合适的计算模式,为错误驱动的仿真开发适当的改进标准,以及为辐射度表示和显示提供合适的数据结构和算法。我们通过涉及复杂场景的示例以及与聚类算法的比较来证明该算法的效率。

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