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The Virtual Society: Pushing the Limits of Modernity?

机译:虚拟社会:推向现代的极限?

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From this brief discussion, it is evident that VR societies display the characteristics of both modernity (e.g., time/space distanciation, rapid change, and abstract, rational social institutions and social relationships) and postmodernity (a decentered, deconstructed world in which individuals can experiment with multiple selves and realities). A VR society exists only on a computer. There is no physical reality beyond what is visible on the computer monitor, even though we seem to move through 3-dimensional space. The appearances and behavior of any object or avatar is defined on the host computer. Individuals in a VR society can change their appearances instantaneously, and teleport immediately to distant societies. Is this the height of modernity, postmodernity, or something else? It is apparent that virtual worlds are both modern and postmodern. They are stretching the limits of modernity, yet they are not completely postmodern. Could this be post-postmodernity? Or something else?
机译:通过简短的讨论,很明显,虚拟现实社会既表现出现代性(例如时间/空间脱节,快速变化以及抽象的,理性的社会制度和社会关系),又表现出后现代性(一个个人可以在其中去中心化,解构的世界)的特征。尝试多种自我和现实)。 VR社会仅存在于计算机上。即使我们似乎在3D空间中移动,也没有超出计算机监视器可见范围的物理现实。任何对象或图形表达的外观和行为都在主机上定义。虚拟现实社会中的个人可以立即更改其外观,并立即传送到遥远的社会。这是现代性,后现代性或其他的高度吗?显然,虚拟世界既是现代的又是后现代的。他们正在扩展现代性的极限,但它们还不完全是后现代的。这可能是后后现代性吗?或者是其他东西?

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