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A FLEXIBLE UNSTRUCTURED MESH GENERATION ALGORITHM SUITABLE FOR BLOCK PARTITIONING

机译:灵活的非结构化网格生成算法,适用于块分区

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This paper describes the logic of a dynamic algorithm for an arbitrarily prescribed geometry. The generated meshes show Delaunay property both in 2D and 3D. The algorithm requires minimal surface information in 3D. The surface triangles appear as the direct consequence of interior tetrahedration. The adopted successive refinement scheme results in such a node distribution that it is not needed to check boundary conformity. Further computational saving is provided by using a special binary tree (ADT). The generating front can not be determined a-priori as opposed to the moving front techniques. This feature can effectively be used to partition the geometry into equal element sized blocks while generating the mesh for parallel computing purposes. The algorithm shows flexibility to split the geometry into blocks at mesh generation time.
机译:本文描述了任意指定几何图形的动态算法的逻辑。生成的网格在2D和3D中均显示Delaunay属性。该算法需要3D的表面信息最少。表面三角形是内部四面体化的直接结果。所采用的接连的细化方案导致了这样的节点分布,使得不需要检查边界一致性。通过使用特殊的二叉树(ADT),可以进一步节省计算量。与移动前沿技术相反,不能先验确定产生前沿。此功能可有效地用于将几何图形划分为相同的元素大小的块,同时生成用于并行计算目的的网格。该算法显示了在网格生成时将几何体拆分为块的灵活性。

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