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Architecture of a Command Forces Command Entity

机译:指挥部队指挥实体的体系结构

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摘要

Representing command and control decision-making in software is a critical and challenging task confronting the simulation community. As the focus of Distributed Interactive Simulation shifts towards larger-scale, higher-fidelity exercises, there is an increased requirement for software implementations of intelligent command entities at higher-level military echelons. Current computer generated forces systems have achieved the reasonable simulation of individual platforms and small units. The Command Forces project endeavors to realistically model the complex command and control decision-making process of higher-level unit (i.e. company and above) commanders in the military hierarchy.This paper presents the software architecture of a CFOR command entity which has been designed and implemented to achieve the goal of simulating this high-level decision-making behavior. The first application of this architecture is aimed at modeling the behavior of various Army commanders at the company and battalion levels. Descriptions of the key components of the system and details of the interactions which occur among these components are presented.
机译:在软件中表示命令和控制决策是仿真界面临的一项至关重要且具有挑战性的任务。随着分布式交互式仿真的重点转向大规模,高保真演习,对高级军事梯队中的智能命令实体的软件实现的需求日益增加。当前的计算机生成的力系统已经实现了单个平台和小型单元的合理模拟。指挥部队项目致力于对军事层级中较高级别单位(即公司及以上)指挥官的复杂指挥和控制决策过程进行实际建模。 本文介绍了一个CFOR命令实体的软件体系结构,该实体已经过设计和实现,以实现模拟这种高级决策行为的目标。该架构的第一个应用旨在对公司和营级各个陆军指挥官的行为进行建模。介绍了系统关键组件的描述以及这些组件之间发生的交互的详细信息。

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