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Simplified facial animation control utilizing novel input devices

机译:简化的面部动画控制利用新颖输入设备

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Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human expressiveness are usually designed with a limited amount of facial regulators. Such regulators are derived from the facial muscle parts that are concurrently activated. Common tools for editing such facial expressions use slider-based interfaces where only a single input at a time is possible. Novel input devices, such as gamepads or data gloves, which allow parallel editing, could not only speed up editing, but also simplify the composition of new facial expressions. We created a virtual face with 23 facial controls and connected it with a slider-based GUI, a gamepad, and a data glove. We first conducted a survey with professional graphics designers to find out how the latter two new input devices would be received in a commercial context. A second comparative study with 17 subjects was conducted to analyze the performance and quality of these two new input devices using subjective and objective measurements.
机译:编辑虚拟字符的面部表达式是一个很复杂的任务。面部由许多肌肉组成,这些肌肉是部分激活的。具有人类表达性的虚拟面通常设计具有有限的面部调节器。这些调节剂衍生自同时激活的面部肌肉零件。用于编辑此类面部表达式的常用工具使用基于滑块的接口,其中仅可能仅输入单个输入。新颖的输入设备,例如Gamepads或数据手套,允许并行编辑,不仅可以加速编辑,还可以简化新面部表情的组成。我们创建了一个虚拟脸,带有23个面部控制器,并与基于滑块的GUI,GUI,GAMEPAD和数据手套连接。我们首先用专业的图形设计人员进行了一项调查,了解后两种新输入设备如何在商业环境中收到。进行了具有17个受试者的第二个比较研究,分析了使用主观和客观测量的这两个新输入设备的性能和质量。

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