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A LOW-COMPLEXITY ITERATIVE MIMO SPHERE DECODING ALGORITHM

机译:低复杂度迭代MIMO球面解码算法

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In this work we present an iterative multiple-input multiple-output (MIMO) sphere decoding algorithm based on a proposed Constrained Metric-first search. The search strategy minimizes the number of required iterations as well as the variation in the number of iterations while overcoming the conventional metric-first memory requirements. Further complexity reduction is achieved through the use of a simplified distance norm and sorted QR-decomposition. The proposed algorithm is shown to be better suited for early termination schemes employed to guarantee high throughput as compared to traditional sequential sphere decoding. The decoder is synthesized to a standard TSMC 65nm CMOS process and shown to guarantee 750 Mbps throughput for a 4x4 16-QAM setup with close-to ML (Maximum Likelihood) performance and lower complexity than published decoders.
机译:在这项工作中,我们提出了一种基于提出的约束度量优先搜索的迭代多输入多输出(MIMO)球面解码算法。搜索策略可最大程度地减少所需的迭代次数以及迭代次数的变化,同时克服了常规的“度量优先”内存需求。通过使用简化的距离范数和排序的QR分解,可以进一步降低复杂度。与传统的顺序球面解码相比,该算法被证明更适合用于保证高吞吐量的早期终止方案。该解码器采用标准的台积电65nm CMOS工艺进行合成,显示出可以保证750 Mbps的吞吐量,以实现4x4 16-QAM设置,具有接近ML(最大似然)的性能,并且比公开的解码器具有更低的复杂度。

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