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Face Image Analysis and Synthesis for Human-Computer Interaction

机译:人机交互的人脸图像分析与合成

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In this paper, we describe a recent research results about how to generate an avatar's face on a realtime process exactly copying a real person's face. It is very important for synthesis of a real avatar to duplicate emotion and impression precisely included in original face image and voice. Face fitting tool from multi-angle camera images is introduced to make a real 3D face model with real texture and geometry very close to the original. When avatar is speaking something, voice signal is very essential to decide a mouth shape feature. So real-time mouth shape control mechanism is proposed by conversion from speech parameters to lip shape parameters using multi-layer neural network. For dynamic modeling of facial expression, muscle structure constraint is introduced to generate a facial expression naturally with a few parameters. We also tried to get muscle parameters automatically to decide an expression from local motion vector on face calculated by optical flow in video sequence. We also tried to control this artificial muscle model directly by EMG signal. To get more reality, modeling method of hair is also introduced and dynamics of hair in stream of wind can be achieved with low calculation cost. By using these several kinds of multi-modal signal sources, very natural face image and its impression can be duplicated on avatar's face.
机译:在本文中,我们描述了有关如何在实时过程中精确复制真实人的面部时生成化身的面部的最新研究成果。对于真实的化身的合成来说,复制精确包含在原始面部图像和声音中的情感和印象非常重要。引入了来自多角度相机图像的面部拟合工具,以创建具有真实纹理和几何形状的真实3D面部模型,该模型非常接近原始模型。当化身说话时,语音信号对于决定嘴形特征非常重要。因此,提出了一种利用多层神经网络将语音参数转换为嘴唇形状参数的实时口腔形状控制机制。对于面部表情的动态建模,引入了肌肉结构约束以自然生成带有几个参数的面部表情。我们还尝试自动获取肌肉参数,以根据视频序列中的光流计算出的面部局部运动矢量来决定表情。我们还尝试通过EMG信号直接控制这种人造肌肉模型。为了更加真实,还引入了头发的建模方法,并且可以以较低的计算成本实现风中头发的动力学。通过使用这几种多模态信号源,可以在化身的面部上复制非常自然的面部图像及其印象。

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