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Teaching programming algorithms aided by computer graphics

机译:计算机图形学辅助编程算法

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摘要

Effects of operations on abstract data objects are often difficult for students to comprehend. Visual models can be helpful to students, when the connections among the data object models, virtual machine representations of data objects, and algorithms operating on the data objects are made clear to the students.

This paper discusses the design criteria used to develop a series of Pascal programs, implemented on widely used microcomputers, which make use of graphics to illustrate the effects of programming algorithms on common data structures. These programs were designed to be used in classroom demonstrations and by individual students working in the computing laboratory.1

A non-machine specific design of an algorithm teacher is proposed. It is a programmed environment to help students in a beginning computer science course learn problem solving skills. This paper provides an overview of the problem, a motivation and justification, followed by a brief description of what the program should provide the student.

机译:

操作对抽象数据对象的影响通常很难让学生理解。当数据对象模型之间的联系,数据对象的虚拟机表示以及对数据对象进行操作的算法对学生来说很清楚时,可视模型将对学生有所帮助。

本文讨论了用于开发一系列Pascal程序的设计标准,这些程序在广泛使用的微型计算机上实现,这些程序使用图形来说明编程算法对常见数据结构的影响。这些程序旨在用于课堂演示,以及供计算机实验室中的个人学生使用。 1

提出了算法老师的非机器特定设计。这是一个程序化的环境,可以帮助刚开始的计算机科学课程的学生学习解决问题的技能。本文概述了该问题,动机和理由,然后简要说明了该程序应为学生提供什么。

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