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Making nested rotations convenient for the user

机译:使嵌套旋转方便用户

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摘要

Subimage motion in a three-dimensional computer graphic system is much easier for the user to control if the subimage moves the same direction as his hand while he manipulates the control device. The implementation of such coordinated motion of hand and subimage implies modification of the normal procedure for calculating transformations. The convenience of such manipulation also depends on appropriate selection or design of the input device.

This paper reviews the relevant attributes of locator devices and presents an approach to selection. It presents the mathematics of transformation nesting and "compensation" to preserve motionsynchrony. Finally, it offers a case history of an interactive graphic system whose human factors were improved by these techniques.

机译:如果用户在操作控制设备时子图像的移动方向与手的方向相同,则用户可以更轻松地控制三维计算机图形系统中的子图像运动。手和子图像的这种协调运动的实现意味着对用于计算变换的正常过程的修改。这种操纵的便利性也取决于输入设备的适当选择或设计。

本文回顾了定位器设备的相关属性,并提出了一种选择方法。它提出了转换嵌套和“补偿”以保持运动同步的数学方法。最后,提供了交互式图形系统的案例历史,这些图形系统的人为因素通过这些技术得到了改善。

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