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A 3D tracking experiment of latency and its compensation methods in virtual environments

机译:虚拟环境中延迟的3D跟踪实验及其补偿方法

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In this paper, we conducted an experiment on the latency and its compensation methods in a virtual reality application using an HMD and a 3D head tracker. Our purpose is to make a comparison both in the simulation and in the real task among four tracker prediction methds: the Grey system theory based prediction proposed in 1994, the Kalman filtering which is sell-known and wide-spreading since 1991, a simple linear extrapolation, and the basic method witout prediction. IN our 3D target tracing task that invvoled eight subjects, who used their head mtiom to trace a flying target in random motion, we have found that when the system latency is 120mas, two prediction methods, Kalman filtering (not inertial-based) and Grey system prediction, are significantly better than the one without prediction, and the former two methods are equallty well in performance. Typical motion trajectories of four methods in simulation are plotted, and jittering effects are examined. In terms of jittering at 120ms prediction length, Kalman filtering was valuated to have the largest.
机译:在本文中,我们使用HMD和3D头部跟踪器对虚拟现实应用中的延迟及其补偿方法进行了实验。我们的目的是对四种跟踪器预测方法的仿真和实际任务进行比较:1994年提出的基于灰色系统理论的预测,自1991年以来广为人知且广泛使用的Kalman滤波,简单的线性外推法,以及预测的基本方法。在涉及8个对象的3D目标跟踪任务中,他们使用他们的头颅以随机运动跟踪飞行目标,我们发现当系统延迟为120mas时,有两种预测方法:卡尔曼滤波(不是基于惯性)和格雷系统预测比没有预测的系统要好得多,并且前两种方法的性能相当。绘制了四种模拟方法的典型运动轨迹,并研究了抖动效果。就120ms预测长度的抖动而言,卡尔曼滤波被认为具有最大的抖动。

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