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Eye-Tracking-Based Classification of Information Search Behavior Using Machine Learning: Evidence from Experiments in Physical Shops and Virtual Reality Shopping Environments

机译:基于眼跟踪的信息搜索行为分类使用机器学习:从实体商店和虚拟现实购物环境中的实验证据

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Classifying information search behavior helps tailor recommender systems to individual customers' shopping motives. But how can we identify these motives without requiring users to exert too much effort? Our research goal is to demonstrate that eye tracking can be used at the point of sale to do so. We focus on two frequently investigated shopping motives: goal-directed and exploratory search. To train and test a prediction model, we conducted two eye-tracking experiments in front of supermarket shelves. The first experiment was carried out in immersive virtual reality; the second, in physical reality-in other words, as a field study in a real supermarket. We conducted a virtual reality study, because recently launched virtual shopping environments suggest that there is great interest in using this technology as a retail channel. Our empirical results show that support vector machines allow the correct classification of search motives with 80% accuracy in virtual reality and 85% accuracy in physical reality. Our findings also imply that eye movements allow shopping motives to be identified relatively early in the search process: our models achieve 70% prediction accuracy after only 15 seconds in virtual reality and 75% in physical reality. Applying an ensemble method increases the prediction accuracy substantially, to about 90%. Consequently, the approach that we propose could be used for the satisfiable classification of consumers in practice. Furthermore, both environments' best predictor variables overlap substantially. This finding provides evidence that in virtual reality, information search behavior might be similar to the one used in physical reality. Finally, we also discuss managerial implications for retailers and companies that are planning to use our technology to personalize a consumer assistance system.
机译:分类信息搜索行为有助于根据个人客户的购物动机来帮助定制推荐者系统。但我们如何确定这些动机,而无需用户发挥过多的努力?我们的研究目标是证明眼睛跟踪可以在销售点使用。我们专注于两个经常调查的购物动机:目标导向和探索性搜索。为了训练和测试预测模型,我们在超市货架前进行了两次跟踪实验。第一个实验是在沉浸式虚拟现实中进行的;第二,在物理现实 - 换句话说,作为真正的超市中的田间研究。我们进行了虚拟现实研究,因为最近推出的虚拟购物环境表明,利益使用这项技术作为零售渠道。我们的经验结果表明,支持向量机允许在虚拟现实中的80%精度和85%的物理现实中正确分类搜索动机。我们的调查结果也暗示,眼球运动允许在搜索过程中相对较早地识别购物动机:我们的模型在虚拟现实中仅在15秒内实现70%的预测准确性,体质现实中75%。应用集合方法基本上增加了预测精度,大约90%。因此,我们提出的方法可用于实践中消费者的满足分类。此外,两个环境的最佳预测变量大大重叠。这一发现提供了证据,在虚拟现实中,信息搜索行为可能类似于物理现实中使用的信息。最后,我们还讨论为计划使用我们技术来个性化消费者援助系统的零售商和公司的管理含义。

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