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GAMesh: Automatic Placement of Wireless Mesh Nodes Via Genetic Algorithms

机译:GAMesh:通过遗传算法自动放置无线网格节点

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摘要

Wireless mesh networks are a profitable application of ad-hoc networks for their low installation cost and high performance properties. Here, we are concerned with the problem of how the mesh nodes should be placed in a given service area to satisfy some network constraints. We investigate this problem by means of genetic algorithms, which are used in order to find optimal topologies of a mesh network. The resulting algorithm has been called as GAMesh, and it is a numerical framework where the design constraints of the network, such as the connectivity and the traffic constraints, can be easily written by means of a scalar fitness function. We cast the problem in an innovative graph drawing technique, which furnishes good solutions in a reasonable computational time. Differently from other solutions, GAMesh explores all the points in the discretized plane. We show GAMesh in the context of infrastructure based wireless mesh networks, typically used by wireless internet service providers, which must minimize cost and maximize the performance.
机译:无线网状网络由于其低安装成本和高性能特性而成为自组织网络的有利应用。在这里,我们关注如何将网格节点放置在给定的服务区域中以满足某些网络约束的问题。我们通过遗传算法研究此问题,该遗传算法用于找到网状网络的最佳拓扑。最终的算法被称为GAMesh,它是一个数值框架,其中网络的设计约束(如连接性和流量约束)可以通过标量适应度函数轻松编写。我们通过创新的图形绘制技术解决了这个问题,该技术可在合理的计算时间内提供良好的解决方案。与其他解决方案不同,GAMesh探究离散平面中的所有点。我们在无线互联网服务提供商通常使用的基于基础架构的无线网状网络的背景下展示GAMesh,该网络必须最小化成本并最大化性能。

著录项

  • 来源
    《》|2008年|P.2-11|共10页
  • 会议地点 Turin(IT);Turin(IT)
  • 作者

    Giuseppe De Marco;

  • 作者单位
  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算机网络;
  • 关键词

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