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Internet of Things for Sports (IoTSport): An Architectural Framework for Sports and Recreational Activity

机译:体育运动网(iotsport):体育和娱乐活动的建筑框架

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Internet of Things (IoT) is a new frontier where scientists are currently experimenting with fascinating new ideas and items. Along with health-care and wellness, sports and recreational activities constitutes one of the most rapidly growing areas of personal and consumer-oriented Internet of Things technologies. This area of research is in its nascent stage of development and has been investigated by none till date. Though few companies have started working in this area, the methodology while manufacturing their products lack in standard architectural framework. Despite of huge market expectations, this filed of research lags far behind than other sectors of IoT. This literature investigates how sports and recreational activities can be augmented through novel services based on standard architecture of emerging IoT infrastructures. This paper envisages the Internet of Things for Sports (IoTSport) as the novel and state of the art framework which is capable to cater the needs of persuasion of current sports culture in a smart and handy way. Moreover, IoT for sports and recreational activities provide a new domain of research that includes several of the critical challenges which need to be taken care of. It is skeptical to the fact that the research output from this work would surely affect other domains such as health and rehabilitation in near future.
机译:事情互联网(物联网)是一个新的边疆,科学家目前正在尝试迷人的新想法和物品。随着医疗保健和健康,体育和娱乐活动,构成个人和消费者互联网技术的最迅速增长的领域之一。该研究领域是其新生的发展阶段,直到日期已被调查。虽然很少有公司已经开始在该地区工作,但制造其产品缺乏标准建筑框架的方法。尽管存在巨大的市场预期,但这提出了远远超过IoT的其他部门的研究。该文献调查了如何通过基于新兴物联网基础设施的标准架构来通过新颖的服务来增强体育和娱乐活动。本文设想了体育运动互联网(Iotsport)作为艺术框架的新颖和国家,能够以智能和方便的方式迎合当前体育文化的劝说的需求。此外,体育和娱乐活动的物联网提供了一个新的研究领域,包括有几个需要照顾的挑战。这对这项工作的研究产量肯定会影响其他领域,例如在不久的将来的其他领域肯定会影响其他领域。

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