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Formation and variability of orientation preference maps in visual cortex: an approach based on normalized Gaussian arrays

机译:视觉皮层中取向偏好图的形成和变异:基于归一化高斯阵列的方法

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This work explores formation and variability of orientation preference maps in visual cortex based on normalized Gaussian arrays. An orientation preference map, which has been measured to sketch the orientation preference of neighboring neurons in visual cortex, is emulated by a network of weighted normalized Gaussian arrays. Here the orientation preference map is represented by a set of paired data, each comprising a relative neuron location and the relevant orientation preference, and the mapping structure from the location on a two-dimensional lattice to the orientation preference is then realized by learning a network of normalized Gaussian arrays subject to the paired data. As a result, varieties of mapping structures of different species are essentially characterized by the array number in a network. For example, the icecube structure can be well emulated by using one Gaussian array, the pinwheels structure, that looks like a superposition of two cross icecubes, can be characterized by a network of two Gaussian arrays, and the salt&pepper structure is simply a result of a Gaussian array, of which the width of each Gaussian unit is set sufficiently large.
机译:这项工作探索基于标准化的高斯阵列的视觉皮层中的取向偏好图的形成和变异性。通过加权归一化的高斯阵列网络模拟了一个取向偏好图,该图已被测量以绘制视觉皮层中相邻神经元的取向偏好。此处,取向偏好图由一组成对的数据表示,每对数据均包含相对神经元位置和相关的取向偏好,然后通过学习网络来实现从二维晶格上的位置到取向偏好的映射结构。受配对数据影响的归一化高斯数组的数量。结果,不同种类的映射结构的多样性基本上由网络中的阵列号来表征。例如,使用一个高斯阵列可以很好地模拟冰立方结构,看起来像两个交叉冰立方的叠加的风车结构可以用两个高斯阵列的网络来表征,而盐和胡椒结构仅仅是一个高斯数组,每个高斯单元的宽度设置得足够大。

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