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Digital watermarking of three-dimensional polygonal models in the spherical coordinate system

机译:球面坐标系中三维多边形模型的数字水印

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We propose a new digital watermarking scheme for the three-dimensional (3D) mesh model in the spatial domain. In order to insert and extract watermark signals, we generate triangle strips by traversing the 3D mesh model. We embed the watermark signal into vertex positions of the 3D model in the spherical coordinate representation. We define a new masking operation for the watermark signal according to the variation of vertex positions along the traversed strips so that we can change the embedding strength adoptively and reduce the visibility distortion of the data embedding. We test the proposed watermarking scheme by embedding a random binary sequence and applying different attacks, such as additive random noise, compression by MPEG-4 SNHC, and mesh simplification, which shows the robustness of the watermarking scheme.
机译:我们为空间域中提出了一种新的数字水印方案,用于空间域中的三维(3D)网格模型。为了插入和提取水印信号,我们通过遍历3D网格模型来生成三角带。我们将水印信号嵌入到球形坐标表示中的3D模型的顶点位置。我们根据沿着穿过的条带的顶点位置的变化来定义用于水印信号的新掩蔽操作,以便我们可以采用嵌入的嵌入强度并降低数据嵌入的可见度失真。我们通过嵌入随机二进制序列并施加不同的攻击来测试所提出的水印方案,例如添加的随机噪声,通过MPEG-4 SNHC压缩,并表示抽水方案的鲁棒性。

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