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Watermarking three-dimensional polygonal models through geometric and topological modifications

机译:通过几何和拓扑修改为三维多边形模型加水印

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摘要

This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.
机译:本文讨论了将数据嵌入到几何的三维(3-D)多边形模型中的技术。给定由点,线,(连接的)多边形或曲面组成的对象,所述算法可生成多边形模型,并将数据嵌入其顶点坐标,顶点拓扑(连通性)或两者中。这样的数据嵌入可用于例如版权通知,版权保护,防盗和3-D多边形模型清单。在对背景和要求进行描述之后,讨论了可以将数据嵌入到3-D多边形模型中的位置和基本方法。然后,本文基于这些基本方法,提出了几种数据嵌入算法,并带有示例。通过这些算法和示例,我们表明将数据嵌入到3-D多边形模型中是一种可行的技术。

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