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Effective content drifting method on content-based network using game theory

机译:基于博弈论的基于内容的网络有效内容漂移方法

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Content distribution networks (CDNs) are well known to be able to distribute many kinds of content on the Internet, where caches and mirror servers are used to store and distribute content. In this paper, we propose novel network architecture to distribute content, called a content-based network (CBN). Each unit of content in the CBN has meta-data including keys to retrieve content If meta-data has a parameter that indicates how often the content has recently been retrieved, we can select adequate operation ("store content", "delete content", "move content", "divide content", and "merge content") considering network traffic, capacity in each node, and also the meta-data parameters. To achieve the above, we used the game theory. In this paper, two game players and gain are defined; "content group" player and "neighboring nodes group" player. Computer simulation revealed that the proposed algorithm has the capability of minimizing the number of hops to retrieve target content.
机译:众所周知,内容分发网络(CDN)能够在Internet上分发多种类型的内容,其中的缓存和镜像服务器用于存储和分发内容。在本文中,我们提出了一种新颖的网络架构来分发内容,称为基于内容的网络(CBN)。 CBN中的每个内容单元都有元数据,其中包括用于检索内容的密钥。如果元数据具有指示最近检索内容的频率的参数,我们可以选择适当的操作(“存储内容”,“删除内容”, “移动内容”,“划分内容”和“合并内容”),同时考虑网络流量,每个节点的容量以及元数据参数。为了达到上述目的,我们使用了博弈论。在本文中,定义了两个游戏玩家和收益; “内容组”播放器和“相邻节点组”播放器。计算机仿真表明,所提出的算法具有使检索目标内容的跳数最小的能力。

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