首页> 外文会议> >Digital Near Field Beamforming for Efficient 3-D Underwater Acoustic Image Generation
【24h】

Digital Near Field Beamforming for Efficient 3-D Underwater Acoustic Image Generation

机译:数字近场波束形成可有效生成3-D水下声图像

获取原文

摘要

To generate volumetric underwater acoustic images a planar array of sensors is required to collect the signals coming from a 3-D scene. The method most frequently used to perform the spatial elaboration of the acquired signals is the beamforming algorithm. In general, owing to the huge number of sensors and the massive number of beam signals, computational load becomes prohibitive for real-time image generation. An efficient frequency beamforming implementation based on the use of the Chirp Zeta Transform (CZT) has been proposed in the literature for the case of a scene placed in the far-field and involving linear arrays. In this paper, we propose an algorithm to perform CZT beamforming on the wideband signals collected by a planar array and generated by a scene placed in the near-field. This extension becomes simpler and feasible thanks to (i) a non-conventional method of defining the azimuth and elevation angles; (ii) the Fresnel approximation in the delay computation; (iii) an adequate organization of the different operations. In terms of computational complexity, the analysis compares the solution developed with traditional beamforming techniques, showing several advantages of the proposed method.
机译:为了生成体积水下声像,需要平面阵列的传感器来收集来自3D场景的信号。波束成形算法是最常用于执行采集信号的空间细化的方法。通常,由于传感器数量众多,并且光束信号数量众多,因此计算量过大,无法实时生成图像。对于放置在远场中并涉及线性阵列的场景,文献中已经提出了一种基于Chirp Zeta变换(CZT)的有效频率波束形成实现。在本文中,我们提出了一种对平面阵列收集的宽带信号进行CZT波束成形的算法,该宽带信号由放置在近场中的场景生成。由于(i)定义方位角和仰角的非常规方法,该扩展变得更加简单和可行。 (ii)延迟计算中的菲涅耳近似; (iii)适当组织不同的业务。在计算复杂度方面,分析比较了使用传统波束成形技术开发的解决方案,显示了所提出方法的一些优点。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号