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Design of a Rally Driver Support System using Ecological Interface Design Principles

机译:基于生态界面设计原理的拉力赛车手辅助系统设计

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Cornering during rally driving is a difficult task, because the rally car is a complex non-linear system and the driver has limited knowledge of the geometry of the road that lies ahead. New technologies and Ecological Interface Design principles provide new opportunities to design a replacement of the current support system, provided by a copilot and pacenotes, that demand high levels of cognitive processing. An abstraction hierarchy provides insight in the relevant system constraints: performance, curve and velocity, acceleration, wheel slip and control inputs. A head up display is designed, using an ideal line mapped on the road surface for guidance purposes. The support system consists of two prediction curves: a trajectory curve that delivers a prediction of the cars’ path when the current acceleration is maintained; and a second curve, called boundary curve, which shows the drivers’ affordances regarding maximum lateral and longitudinal accelerations.
机译:在拉力驾驶期间转弯是一项艰巨的任务,因为拉力赛车是一个复杂的非线性系统,并且驾驶员对前方的道路的几何形状有限。新技术和生态界面设计原则提供了设计替代Copilot and Puenotes提供的当前支持系统的新机会,这些支持系统需要高水平的认知处理。抽象层次结构提供了相关系统约束的洞察:性能,曲线和速度,加速度,轮滑和控制输入。设计了一个头部显示器,使用映射在路面上的理想线条以进行指导目的。支撑系统由两个预测曲线组成:轨迹曲线,当维护电流加速时,该轨迹曲线提供了在当前加速度时的预测;和第二曲线,称为边界曲线,其示出了关于最大横向和纵向加速度的驱动器的可供性。

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