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A 120 mW embedded 3D graphics rendering engine with 6 Mb logically local frame-buffer and 3.2 GByte/s run-time reconfigurable bus for PDA-chip

机译:一个120 mW嵌入式3D图形渲染引擎,具有6 Mb逻辑本地帧缓冲区和3.2 Gb / s运行时可重配置总线,用于PDA芯片

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An embedded 3D graphics rendering engine (E3GRE) is implemented as a part of a mobile PDA-chip. 6 Mb embedded DRAM (eDRAM) macros attached to 8-pixel-parallel rendering logic are logically localized with 3.2 GByte/s runtime reconfigurable bus, by which the area is reduced by 25%. Polygon-dependent access to eDRAM macros with line-block mapping reduces the power consumption by 70% with the read-modify-write data transaction. E3GRE with 2.22 M polygons/s drawing speed was fabricated using 0.18 /spl mu/m CMOS embedded memory logic technology. Its area and power consumption are 24 mm/sup 2/ and 120 mW, respectively.
机译:嵌入式3D图形渲染引擎(E3GRE)被实现为移动PDA芯片的一部分。逻辑上使用3.2 GB / s的运行时可重配置总线对附加到8像素并行渲染逻辑的6 Mb嵌入式DRAM(eDRAM)宏进行逻辑定位,从而将面积减少了25%。通过线块映射对eDRAM宏进行多边形相关的访问,通过读-修改-写数据事务将功耗降低了70%。使用0.18 / spl mu / m CMOS嵌入式存储器逻辑技术制造了具有2.22 M多边形/秒绘制速度的E3GRE。其面积和功耗分别为24 mm / sup 2 /和120 mW。

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