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Interprocess communication within the DIII-D plasma control system

机译:DIII-D等离子控制系统内的进程间通讯

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The DIII-D tokamak fusion research experiment's realtime digital plasma control system (PCS) is a complex and ever evolving system. During a plasma experiment, it is tasked with some of the most crucial functions at DIII-D. Key responsibilities of the PCS involve sub-system control, data acquisition/storage, and user interface. To accomplish these functions, the PCS is broken down into individual components (both software and hardware), each capable of handling a specific duty set. Constant interaction between these components is necessary prior, during and after a standard plasma cycle. Complicating the matter even more is that some components, mostly those which deal with user interaction, may exist remotely, that is to say they are not part of the immediate hardware which makes up the bulk of the PCS. The four main objectives of this paper are to 1) present a brief outline of the PCS hardware/software and how they relate to each other; 2) present a brief overview of a standard DIII-D plasma cycle ("a shot"); 3) using three sets of PCS sub-systems, describe in more detail the communication processes; 4) evaluate the benefits and drawbacks of said systems.
机译:DIII-D托卡马克聚变研究实验的实时数字等离子体控制系统(PCS)是一个复杂且不断发展的系统。在等离子实验中,DIII-D承担了一些最关键的功能。 PCS的主要职责包括子系统控制,数据获取/存储和用户界面。为了完成这些功能,PCS被分解为单独的组件(软件和硬件),每个组件都可以处理特定的任务集。这些组分之间的恒定相互作用在标准血浆循环之前,期间和之后是必需的。使问题更加复杂的是,某些组件(可能主要是那些处理用户交互的组件)可能会远程存在,也就是说,它们不是构成PCS大部分的直接硬件的一部分。本文的四个主要目标是:1)简要概述PCS硬件/软件以及它们之间的关系; 2)简要概述了标准DIII-D等离子循环(“一次注射”); 3)使用三套PCS子系统,更详细地描述通信过程; 4)评估所述系统的优缺点。

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