首页> 外文会议> >A fast rendering method for a scene with participating media of anisotropic scattering property
【24h】

A fast rendering method for a scene with participating media of anisotropic scattering property

机译:具有各向异性散射特性的参与介质的场景快速渲染方法

获取原文

摘要

This paper presents an efficient technique for global illumination rendering of a scene with participating media. The rendering handling participating media is performed by ray marching method, which requires sampling along each view direction. The step size of the ray marching must be taken short to generate a high quality image and thus leads to very long computational time. One possible method to improve the computational cost is to exploit importance sampling. In this paper, we propose a method to determine the step size based on the importance sampling technique. For efficient sampling, the probability density function which is "close" to the radiance distribution is required. In our method, 3D space is divided into a set of uniform grids. The radiance distribution is approximated using the grid structure. To deal with the participating media which has anisotropic scattering property, we use spherical harmonics to represent directional dependence of radiance distribution. Using this grid-based representation, fast calculation of good approximation of desirable probability density is made possible. Using this probability, high quality image can be rendered with fewer number of sampling compared to the conventional methods.
机译:本文提出了一种有效的技术,可以利用参与的媒体对场景进行全局照明渲染。渲染处理参与媒体是通过光线行进方法执行的,该方法需要沿每个视图方向进行采样。光线行进的步长必须短一些才能生成高质量的图像,从而导致非常长的计算时间。一种提高计算成本的可能方法是利用重要性采样。在本文中,我们提出了一种基于重要性抽样技术确定步长的方法。为了有效采样,需要“接近”辐射分布的概率密度函数。在我们的方法中,将3D空间划分为一组统一的网格。使用网格结构可以估算辐射度分布。为了处理具有各向异性散射特性的参与介质,我们使用球谐函数来表示辐射度分布的方向依赖性。使用这种基于网格的表示,可以快速计算出所需概率密度的良好近似值。与传统方法相比,利用这种可能性,可以用较少的采样数来渲染高质量的图像。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号