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An efficient parallel collision detection algorithm for virtual prototype environments

机译:用于虚拟原型环境的高效并行碰撞检测算法

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The automatic recognition of geometric constraints in virtual assembly and maintenance operations relies in the determination of intersecting surfaces between virtual prototypes. This is a key challenge in many virtual prototype applications, where it is necessary to find collisions precisely and interactively. This paper presents an algorithm to determine intersecting surfaces at interactive speed in a virtual prototyping environment. The proposed algorithm is based on the overlapping axis-aligned bounding box (OAABB). The OAABB concept is used effectively to eliminate the number of surfaces that cannot intersect and improve performance. The algorithm also facilitates the implementation using parallel computing methods. OpenMP is used, taking advantage of shared memory multiple processors and reducing the overall time complexity of the collision detection algorithm. To achieve an efficient parallel simulation, it is necessary to provide an efficient load balancing scheme. Our experiences in parallelising the code to achieve a better work distribution are also described. Results show that the proposed collision detection achieves interactive rates in real industrial applications as desired.
机译:虚拟装配和维护操作中几何约束的自动识别取决于确定虚拟原型之间的相交表面。这是许多虚拟原型应用程序中的一个关键挑战,在这些应用程序中,必须精确且交互地查找冲突。本文提出了一种在虚拟原型环境中以交互速度确定相交曲面的算法。所提出的算法基于重叠的轴对齐边界框(OAABB)。 OAABB概念可以有效地消除无法相交的曲面数量并提高性能。该算法还简化了使用并行计算方法的实现。使用OpenMP,可利用共享内存的多个处理器的优势,并降低了冲突检测算法的总体时间复杂度。为了实现有效的并行仿真,有必要提供一种有效的负载平衡方案。还描述了我们在并行化代码以实现更好的工作分配方面的经验。结果表明,所提出的碰撞检测能够按需在实际工业应用中实现交互速率。

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