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3D live: real time captured content for mixed reality

机译:3D实时:实时捕捉的混合现实内容

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We present a complete system for live capture of 3D content and simultaneous presentation in augmented reality. The user sees the real world from his viewpoint, but modified so that the image of a remote collaborator is rendered into the scene. Fifteen cameras surround the collaborator, and the resulting video streams are used to construct a three-dimensional model of the subject using a shape-from-silhouette algorithm. Users view a two-dimensional fiducial marker using a video-see-through augmented reality interface. The geometric relationship between the marker and head-mounted camera is calculated, and the equivalent view of the subject is computed and drawn into the scene. Our system can generate 384 /spl times/ 288 pixel images of the models at 25 fps, with a latency of > 100 ms. The result gives the strong impression that the subject is a real part of the 3D scene. We demonstrate applications of this system in 3D videoconferencing and entertainment.
机译:我们提供了一个完整的系统,用于实时捕获3D内容并同时在增强现实中进行演示。用户从他的视点看到了现实世界,但是对其进行了修改,以便将远程协作者的图像渲染到场景中。协作者周围有15台摄像机,然后使用从轮廓到形状的算法将所得的视频流用于构建对象的三维模型。用户使用视频透明增强现实界面查看二维基准标记。计算标记器与头戴式摄像机之间的几何关系,并计算对象的等效视图并将其绘制到场景中。我们的系统可以以25 fps的速度生成384张/ spl次/ 288像素的模型图像,延迟> 100 ms。结果给人以强烈的印象,即对象是3D场景的真实部分。我们演示了该系统在3D视频会议和娱乐中的应用。

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