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Cartoon motion capture by shape matching

机译:通过形状匹配捕获卡通动作

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This paper presents a novel approach for cartoon motion capture from traditionally hand drawn cartoon animations. Unlike previous methods based on skeletal model or key-shape representation, the motion of cartoon character is represented by global affine transformation and local non-affine deformation using thin-plate splines (TPS). The shape of cartoon character is represented by its contour We directly match shapes between adjacent cartoon frames (or keyframes), and retarget recovered motion to a new character, which will move like original one. The novelty of our approach lies in the ability to capture and retarget cartoon motion by shape matching without prior model. Results are presented to show its ability.
机译:本文提出了一种从传统手绘卡通动画中捕获卡通动作的新颖方法。与以前的基于骨骼模型​​或键形表示的方法不同,卡通人物的运动通过使用薄板样条(TPS)的全局仿射变换和局部非仿射变形来表示。卡通人物的形状由其轮廓表示。我们直接匹配相邻卡通帧(或关键帧)之间的形状,并将恢复的运动重新定位到一个新角色,该角色将像原始角色一样移动。我们方法的新颖之处在于无需预先模型即可通过形状匹配来捕获和重新定位卡通运动的能力。给出结果以显示其能力。

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