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Bridging the gap between virtual and physical games using wearable sensors

机译:使用可穿戴式传感器弥合虚拟游戏与物理游戏之间的鸿沟

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We believe that game playing in the real world finds such large appreciation because it is based on interaction between people in a physical environment. In this paper we present an example of how the gap between virtual and physical games can be bridged using sensing technology from a wearable computer. Unmasking Mister X is a game we propose, which incorporates sensor data from all the players. It is a first step in enhancing real world games with wearable computers and sensing technology.
机译:我们认为,现实世界中的游戏获得了如此大的赞赏,因为它是基于物理环境中人与人之间的互动。在本文中,我们提供了一个示例,说明如何使用可穿戴计算机的传感技术弥合虚拟游戏和物理游戏之间的鸿沟。揭秘X先生是我们建议的游戏,其中包含了所有玩家的传感器数据。这是通过可穿戴计算机和传感技术增强现实世界游戏的第一步。

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