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Analysis and improvement of fairness between TCP Reno and Vegas for deployment of TCP Vegas to the Internet

机译:分析和改善TCP Reno与Vegas之间的公平性,以将TCP Vegas部署到Internet

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According to past research, a TCP Vegas version is able to achieve higher throughput than TCP Tahoe and Reno versions, which are widely used in the current Internet. However we need to consider a migration path for TCP Vegas to be deployed in the Internet. In this paper, by focusing on the situation where TCP Reno and Vegas connections share the bottleneck link, we investigate the fairness between two versions. From the analysis and the simulation results, we find that the performance of TCP Vegas is much smaller than that of TCP Reno as opposed to an expectation on TCP Vegas. The RED algorithm improves the fairness to some degree, but there may still be an inevitable trade-off between fairness and throughput. Accordingly, we consider two approaches to improve the fairness. The first one is to modify the congestion control algorithm of TCP Vegas, and the other is to modify the RED algorithm to detect misbehaved connections and drop more packets from those connections. We use both of analysis and simulation experiment for evaluating the fairness, and validate the effectiveness of the proposed mechanisms.
机译:根据过去的研究,TCP Vegas版本比当前广泛使用的TCP Tahoe和Reno版本能够实现更高的吞吐量。但是,我们需要考虑将TCP Vegas部署在Internet上的迁移路径。在本文中,通过关注TCP Reno和Vegas连接共享瓶颈链接的情况,我们研究了两个版本之间的公平性。通过分析和仿真结果,我们发现TCP Vegas的性能远小于TCP Reno的性能,而不是对TCP Vegas的期望。 RED算法在某种程度上提高了公平性,但是在公平性和吞吐量之间可能仍然存在不可避免的折衷。因此,我们考虑了两种提高公平性的方法。第一个是修改TCP Vegas的拥塞控制算法,第二个是修改RED算法以检测行为不当的连接并从这些连接中丢弃更多数据包。我们使用分析和仿真实验来评估公平性,并验证所提出机制的有效性。

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