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Three-dimensional modelling and rendering of the human skeletal trunk from 2D radiographic images

机译:二维放射线图像对人体骨骼的三维建模和渲染

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The paper presents an original method for the 3D modelling and rendering of the human spine, rib cage and pelvis for the study of spinal deformities. It uses an adaptation of the standard close-range photogrammetry method called Direct Linear Transformation to infer the 3D co-ordinates of anatomical landmarks from 3 radiographic images of the subject's trunk. It then deforms in 3D high-resolution anatomical primitives (reference bones) obtained by ct-scan reconstruction of a dry specimen. Free-form deformation is calculated using a new formulation of dual kriging equations. In-vivo validation of this method on 40 scoliotic vertebrae gives an overall accuracy of 3.5/spl plusmn/4.1 mm, making it an adequate tool for diagnosis and mechanical analysis purposes. This new method can also find applications in biological and synthetic actors real time tracking and animation.
机译:本文提出了一种用于人体脊柱,肋骨笼和骨盆的3D建模和渲染的原始方法,用于研究脊柱畸形。它使用称为直接线性变换的标准近距离摄影测量方法的改编,从对象躯干的3幅放射图像中推断出解剖学界标的3D坐标。然后,它在通过干样品的ct扫描重建获得的3D高分辨率解剖图元(参考骨骼)中变形。使用双克里金方程的新公式计算自由形式的变形。在40个脊柱侧凸椎体上进行这种方法的体内验证,其总准确度为3.5 / spl plusmn / 4.1 mm,使其成为诊断和机械分析目的的合适工具。这种新方法还可以在生物和合成演员实时跟踪和动画中找到应用。

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