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The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing

机译:VSBUFFER:通过多边形绘制对非结构化体积图元的可见性排序

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Different techniques have been proposed for rendering volumetric scalar data sets. Usually these approaches are focusing on orthogonal cartesian grids, but in the last years research did also concentrate on arbitrary structured or even unstructured topologies. In particular, direct volume rendering of these data types is numerically complex and mostly requires sorting the whole database. We present a new approach to direct rendering of convex, voluminous polyhedra on arbitrary grid topologies, which efficiently use hardware assisted polygon drawing to support the sorting procedure. The key idea of this technique lies in a two pass rendering approach. First, the volume primitives are drawn in polygon mode to obtain their cross sections in the VSBUFFER orthogonal to the viewing plane. Second, this buffer is traversed in front to back order and the volume integration is performed. Thus, the complexity of the sorting procedure is reduced. Furthermore, any connectivity information can be completely neglected, which allows for the rendering of arbitrary scattered, convex polyhedra.
机译:已经提出了用于渲染体积标量数据集的不同技术。通常,这些方法都集中在正交笛卡尔网格上,但是在最近几年中,研究也集中在任意结构化甚至非结构化拓扑上。特别是,这些数据类型的直接体绘制在数值上很复杂,并且大多数情况下需要对整个数据库进行排序。我们提出了一种新方法,可直接在任意网格拓扑上绘制凸面的,多面体的多面体,该方法有效地使用了硬件辅助的多边形绘制来支持排序过程。该技术的关键思想在于两遍渲染方法。首先,以多边形模式绘制体积图元,以在垂直于观察平面的VSBUFFER中获得其横截面。其次,以从前到后的顺序遍历此缓冲区,并执行卷集成。因此,降低了分类过程的复杂性。此外,任何连通性信息都可以完全忽略,从而可以渲染任意分散的凸多面体。

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