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Determination of optimal arm and hand configurations for grasping objects by humanoid robots and avatars

机译:通过类人机器人和化身确定用于抓取物体的最佳手臂和手的配置

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This paper presents an algorithm that computes arm motion and hand grasp configuration to reach and grasp an object by a humanoid robot. Although grasping an object is a relatively easy task for humans, this task needs to take into account many constraints including arm joint limits, stability of grasp, and the possibility of collisions between the robot and objects in the environment, The presented algorithm finds the optimal arm and hand configuration to grasp an object without enumerating all possible configurations by employing heuristics to guide the search. Efficiency is gained by evaluating different constraints in increasing order of complexity so as to eliminate infeasible grasp configurations with minimal computation. Computed grasp configurations are such that arm joints are far from their limits, and they are close to grasps used by humans. Our algorithm will be an important module for humanoid robots and avatars in virtual reality systems.
机译:本文提出了一种算法,该算法可以计算人形机器人对手臂的运动和手的握持配置,以达到并抓住物体。尽管抓取对象对人类来说是一项相对容易的任务,但此任务需要考虑许多约束条件,包括手臂关节的限制,抓握的稳定性以及环境中机器人与对象之间发生碰撞的可能性,因此,本文提出的算法可以找到最优的方法。通过采用启发式方法来引导搜索,而无需枚举所有可能的配置,就可以抓住物体的手臂和手部配置。通过以增加的复杂度顺序评估不同的约束条件来获得效率,从而以最少的计算量消除不可行的抓取配置。计算的抓握配置使得手臂关节远离其极限,并且接近于人类使用的抓握。对于虚拟现实系统中的类人机器人和化身,我们的算法将是重要的模块。

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