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An algorithm for noiseless image coding with application to a smooth approximation of 3-dimensional surfaces

机译:一种用于3维表面平滑逼近的无噪声图像编码算法

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Image data could be modeled by a collection of patches. The proposed universal data compression algorithm takes advantage of this spatial structure of images, and employs a two stage minimum description length principle. The coding scheme enables two stage progressive transmission of images. Furthermore if we plot an image by pixel positions in the x-y plane and its intensity in the z axis, it is a complex surface in 3-dimensional space. Our modeling gives a smooth approximation of this surface and the algorithm could be applied to varieties of surface smoothing problems. The computational complexity of the algorithm is O(Mlog M), where M is the number of pixels.
机译:图像数据可以通过补丁的集合来建模。所提出的通用数据压缩算法利用了图像的这种空间结构,并采用了两阶段最小描述长度原理。该编码方案实现了图像的两阶段渐进传输。此外,如果我们通过x-y平面中的像素位置及其在z轴上的强度来绘制图像,则它是3维空间中的复杂表面。我们的建模给出了该表面的平滑近似,并且该算法可以应用于各种表面平滑问题。该算法的计算复杂度为O(Mlog M),其中M为像素数。

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