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Optimizing triangulations by curvature equalization

机译:通过曲率均衡优化三角剖分

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An algorithm that attempts to improve a triangulation by shifting the vertices so that curvature within the triangles is nearly equal is presented. Unnecessary triangles are removed. The method is an effective way of guaranteeing that the triangle vertices are points of higher curvature, and that the triangle edges correspond to distinctive edges on the surfaces. Triangulations of surfaces with constant curvature-and hence no distinctive features-will gain nothing from this or any other optimization algorithm. As demonstrated by the results, the techinque of moving triangle vertices can improve some triangulation models. Greatest improvements occur with surfaces characterized by sharp edges, such as the pyramid and ridge models. Less improvement occurs on models that already approximate the surface topology and/or have less distinctive features.
机译:提出了一种尝试通过移动顶点以使三角形内的曲率几乎相等来改善三角剖分的算法。不必要的三角形将被删除。该方法是确保三角形顶点是较高曲率的点,并且三角形边缘与表面上独特的边缘相对应的有效方法。具有恒定曲率的曲面的三角剖分(因此没有明显的特征)不会从此或任何其他优化算法中获得任何好处。结果表明,移动三角形顶点的技术可以改善某些三角剖分模型。对于具有尖锐边缘特征的表面(例如金字塔和山脊模型),可以实现最大的改进。在已经近似表面拓扑和/或特征较少的模型上发生的改进较少。

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