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Equivalent design representations and transformations for interactive scheduling

机译:交互式调度的等效设计表示和转换

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It is pointed out that high-level synthesis (HLS) requires more designer interaction to better meet the needs of experienced designers. However, attempts to create a highly interactive synthesis process are hampered by incompatibility of various representations used during synthesis. To overcome this problem, equivalent representations are needed, as well as equivalence-preserving synthesis transformations. The structured finite state machine (SFSM) design model for scheduled behavior is presented, its equivalence to the control data flow graph (CDFG) model is shown, and primitive behavior-preserving transformations for scheduling are defined. This model and these transformations have been integrated into the BIF interactive environment to permit manual rescheduling of a design.
机译:有人指出,高级合成(HLS)需要更多的设计师互动,以更好地满足经验丰富的设计师的需求。然而,通过合成期间使用的各种表示的不兼容,试图创建高度交互式合成过程。为了克服这个问题,需要等同的表示,以及等效保存的合成变换。呈现了用于计划行为的结构化有限状态机(SFSM)设计模型,显示了对控制数据流图(CDFG)模型的等价,并定义了用于调度的原始行为的变换。该模型和这些变换已集成到BIF交互式环境中,以便手动重新安排设计。

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