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Visualization and volumetric compression

机译:可视化和体积压缩

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Abstract: We performed volume compression on CT and MR data sets, each consisting of 256 $MUL 256 $MUL 64 or 32 images, using three-dimensional (3D) DCT followed by quantization, adaptive bit-allocation, and Huffman encoding. Cuberille based surface rendering and oblique angle slicing was performed on the reconstructed compression data using a multi-stream vector processor. For CT images 3D-DCT was found to be successful in exploiting the additional degree of voxel correlations between image frames, resulting in compression efficiency greater than 2D-DCT of individual images. During rendering operations, a substantial amount of thresholding, resampling, and filtering operations are performed on the data. At compression ratios in the range 6 - 15:1, 3D compression was not found to have any adverse visual impact on rendered output. Of these two methods, oblique angle slicing, which involves the fewest operations was found to be the most demanding of small compression errors. We conclude that 3D-DCT compression is a viable technique for efficiently reducing the size of data volumes which must be analyzed with various rendering methods. !
机译:摘要:我们使用三维(3D)DCT,然后进行量化,自适应比特分配和霍夫曼编码,对CT和MR数据集(分别由256 $ MUL 256 $ MUL 64或32张图像组成)执行了体积压缩。使用多流矢量处理器对重建的压缩数据执行基于Cuberille的表面渲染和倾斜角度切片。对于CT图像,发现3D-DCT成功地利用了图像帧之间体素相关性的额外程度,从而导致压缩效率大于单个图像的2D-DCT。在渲染操作期间,会对数据执行大量的阈值化,重采样和过滤操作。在6-15:1的压缩比下,未发现3D压缩对渲染输出有任何不利的视觉影响。在这两种方法中,发现涉及最少操作的斜角切片对小的压缩误差的要求最高。我们得出结论,3D-DCT压缩是一种有效降低数据量大小的可行技术,必须使用各种渲染方法进行分析。 !

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