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Model-based head tracking and 3D pose estimation

机译:基于模型的头部跟踪和3D姿势估计

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Abstract: This paper presents a generic method for addressing the issue of 3D model-based head pose estimation. The method proposed relies on the downhill simplex optimization method and on the combination of motion and texture features. A proper initialization based on a block matching procedure associated with 3D/2D matching depending on texture and optical flow information leads to an accurate recovery of the pose parameters. By using a 3D head model, the procedure takes into account the motion of the entire head and not a set of characteristic parts. Similarly, unlike feature-based methods, the whole head is tracked and no constraint by some features vanishing from view is needed. We show that the accuracy of the pose estimation is increased when considering a 3D head-like synthesized surface by using a limited Fourier expansion instead of ellipsoidal head model. We demonstrate that this method is stable over extended sequences including large head motions, occultations, various head postures and lighting variations. The method proposed is generally enough to be applied to other tracking domains.!18
机译:摘要:本文提出了一种通用的方法来解决基于3D模型的头部姿势估计问题。所提出的方法依赖于下坡单纯形优化方法以及运动和纹理特征的组合。基于与纹理和光流信息相关的与3D / 2D匹配相关的块匹配过程的正确初始化会导致准确恢复姿势参数。通过使用3D头部模型,该过程将考虑整个头部的运动,而不是一组特征部分的运动。类似地,与基于特征的方法不同,整个头部都可以跟踪,并且不需要因某些特征而消失的约束。我们表明,通过使用有限的傅里叶展开而非椭圆形头部模型来考虑3D头部状合成表面时,姿势估计的准确性会提高。我们证明该方法在包括大的头部运动,隐匿,各种头部姿势和照明变化在内的扩展序列上是稳定的。所提出的方法通常足以应用于其他跟踪域!18

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