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Parity Games with Partial Information Played on Graphs of Bounded Complexity

机译:有限复杂度图上具有部分信息的奇偶校验游戏

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摘要

We address the strategy problem for parity games with partial information and observable colors, played on finite graphs of bounded graph complexity. We consider several measures for the complexity of graphs and analyze in which cases, bounding the measure decreases the complexity of the strategy problem on the corresponding classes of graphs. We prove or disprove that the usual powerset construction for eliminating partial information preserves boundedness of the graph complexity. For the case where the partial information is unbounded we prove that the construction does not preserve boundedness of any measure we consider. We also prove that the strategy problem is Exptime-hard on graphs with directed path-width at most 2 and PsPACE-complete on acyclic graphs. For games with bounded partial information we obtain that the powerset construction, while neither preserving boundedness of entanglement nor of (undirected) tree-width, does preserve boundedness of directed path-width. Therefore, parity games with bounded partial information, played on graphs with bounded directed path-width can be solved in polynomial time.
机译:我们解决在有限图的有界图复杂性上玩的具有部分信息和可观察颜色的奇偶游戏的策略问题。我们考虑了几种针对图复杂性的度量,并分析了在哪些情况下,对度量进行限制会降低相应图类上策略问题的复杂性。我们证明或证明,用于消除部分信息的常规功率集构造可保留图复杂性的有界性。对于部分信息不受限制的情况,我们证明了该构造不会保留我们考虑的任何量度的有界性。我们还证明,策略问题在有向路径宽度最大为2的图上为Exptime-hard,在无环图上为PsPACE-complete。对于具有有限部分信息的游戏,我们获得了幂集构造,尽管既不保留纠缠的有界性,也没有保留(无向的)树宽的有界性,但并未保留有向路径宽度的有界性。因此,可以在多项式时间内解决在带界有向路径宽度的图形上玩的带界局部信息的奇偶游戏。

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