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A RESEARCH ON DIGITAL CITY THREE-DIMENSIONAL VISUALIZATION SYSTEM BASED ON SKYLINE

机译:基于SKYLINE的数字城市三维可视化系统研究

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As an important living place for human beings, city is regarded as a main place for the birth, spread and development of human civilization. With the continuous improvement of "Digital City", to build Digital City three-dimensional (3D) visualization system has become a research focus in Geographic Information System (GIS). The 3D visualization platform, as one of the key technologies of Digital Earth, organically combines the virtual display with 3D GIS by using 3D model and visualization technology. The establishment of city virtual 3D visualization can provide a platform for the application of 3D GIS in every walk of life and build various city scenes in omni-directional and intuitive ways, which greatly improves the sharing and using level of city spatial information. This paper, based on the principle of system development and combining with the need of building "Digital City", makes an overall design of the "Digital City" 3D visualization system. Firstly, a 3D ground objects model, i.e. x files, is made through inputting the ground objects of the experimental area into 3DSMAX, then, the x files are converted to xpo files in order to achieve a better displaying effect in producing a 3D landscape. Secondly, the author makes corresponding pre-processing to the aerial photos, satellite images, topographic data, digital elevation models and a variety of vector geographic data, and then superimposes and loads these data into Terra Builder module of Skyline software, which generates 3D topography landscape, that is, .MPT files and forms the terrain database required in Terra Explorer Pro software. Next, a 3D landscape is preliminarily established by inputting the 3D terrain model and the 3D ground objects model, i.e. .MPT files and .xpl files, in Terra Explorer Pro, and by editing a real and accurate 3D geographic model and a real Digital City 3D landscape model, that is, FLY files, are respectively formed. Finally, on the basis of the 3D landscape model, the system is developed by using Visual Basic + TerraDeveloper and the basic operation of 3D, spatial analysis, visible analysis and other basic functions are preliminarily achieved.
机译:城市是人类重要的生活场所,被认为是人类文明诞生,传播和发展的主要场所。随着“数字城市”的不断完善,构建数字城市三维(3D)可视化系统已成为地理信息系统(GIS)的研究重点。 3D可视化平台是Digital Earth的关键技术之一,通过使用3D模型和可视化技术将虚拟显示与3D GIS有机结合。城市虚拟3D可视化的建立,可以为3D GIS在各行各业中的应用提供一个平台,并以全方位,直观的方式构建各种城市场景,极大地提高了城市空间信息的共享和利用水平。本文基于系统开发的原理,结合建设“数字城市”的需要,对“数字城市” 3D可视化系统进行了总体设计。首先,通过将实验区域的地面对象输入3DSMAX来制作3D地面对象模型(即x文件),然后将x文件转换为xpo文件,以在生成3D景观时获得更好的显示效果。其次,作者对航拍照片,卫星图像,地形数据,数字高程模型和各种矢量地理数据进行相应的预处理,然后将这些数据叠加并加载到Skyline软件的Terra Builder模块中,生成3D地形景观,即.MPT文件,并形成Terra Explorer Pro软件所需的terrain数据库。接下来,通过在Terra Explorer Pro中输入3D地形模型和3D地面对象模型(即.MPT文件和.xpl文件),并通过编辑真实准确的3D地理模型和真实的数字城市,初步建立3D景观分别形成3D风景模型,即FLY文件。最后,在3D景观模型的基础上,使用Visual Basic + TerraDeveloper开发了该系统,并初步实现了3D的基本操作,空间分析,可视化分析等基本功能。

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