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A multiprocessor real-time process scheduling method

机译:多处理器实时过程调度方法

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摘要

Multimedia systems like video-on-demand systems require a good scheduling method to improve their services because of their real-time requirements. If such systems consist of multiple processors, then the scheduling problem becomes much important. Scheduling is an important problem for both computer science and operation research. It is proved that the complexity for scheduling problems is NP-complete and sometimes NP-hard depending on the constraints of the problems, implying the difficulties for finding a good scheduling approach. We propose a method for multiprocessor real-time scheduling algorithm applicable for both computer science and operation research. Our method is general enough to solve different scheduling problems such as wafer lot dispatching and scheduling for behaviors of a robot soccer player. There are scheduling problems exist in multimedia systems with real-time constraints, although the scheduling problems for multimedia systems have some unique characteristics differ from process scheduling, we believe the generality nature of our method facilitates the possibility of our scheduling method to be helpful for multimedia systems to solve scheduling problems after some minor modifications.
机译:诸如视频点播系统之类的多媒体系统由于其实时性要求,需要一种好的调度方法来改善其服务。如果这样的系统由多个处理器组成,那么调度问题就变得非常重要。调度对于计算机科学和运筹学而言都是重要的问题。事实证明,根据问题的约束,调度问题的复杂度是NP完全的,有时是NP困难的,这意味着寻找一种好的调度方法很困难。我们提出了一种适用于计算机科学和运筹学的多处理器实时调度算法。我们的方法足够通用,可以解决不同的调度问题,例如晶圆批调度和机器人足球运动员行为的调度。在具有实时约束的多媒体系统中存在调度问题,尽管多媒体系统的调度问题具有与过程调度不同的一些独特特征,但我们认为我们方法的通用性有助于我们的调度方法对多媒体有所帮助的可能性系统进行一些较小的修改后即可解决调度问题。

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