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Open graphical framework for interactive TV

机译:交互式电视的开放图形框架

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摘要

Multimedia end-user terminals are expected to perform advanced user interface related tasks. These tasks are carried out by user interface runtime tools and include, among others, the visualization of complex graphics and the efficient handling of user input. In addition, the terminal's graphical system is expected, for example, to be able to synchronize audio and video, and control different contexts on the same screen. Finally, the availability of high level tools to simplify the user interface implementation and the adaptiveness of the user interfaces for a diversity of configurations are, as well, desirable features. We present a layered model that meets the just mentioned requirements. The architecture is divided into five different layers: hardware abstraction layer, multimedia cross platform libraries, graphical environment, GUI toolkit and high level languages. Moreover, a prototype system based on the architecture, targeted to digital television receivers, was implemented for the purpose of testing the validity of the concepts. In order to evaluate the prototype, some already developed MHP compliant digital television applications were tested. In addition the prototype was extended with a high level profile(i.e., SMIL support) and a low level one, (i.e., access to the frame buffer memory).
机译:多媒体最终用户终端应执行与高级用户界面相关的任务。这些任务由用户界面运行时工具执行,其中包括复杂图形的可视化和用户输入的有效处理。另外,期望终端的图形系统例如能够同步音频和视频,并在同一屏幕上控制不同的上下文。最后,用于简化用户界面实现的高级工具的可用性以及用户界面对于各种配置的适应性也是理想的功能。我们提出了满足上述要求的分层模型。该体系结构分为五个不同的层:硬件抽象层,多媒体跨平台库,图形环境,GUI工具包和高级语言。此外,基于该体系结构的原型系统以数字电视接收器为目标,旨在测试这些概念的有效性。为了评估原型,测试了一些已经开发的符合MHP的数字电视应用程序。另外,原型被扩展为具有高级配置文件(即,支持SMIL)和低级配置文件(即,访问帧缓冲存储器)。

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