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Stackelberg Strategies for Network Design Games

机译:Stackelberg网络设计游戏的策略

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We consider the Network Design game introduced by An-shelevich et al. [1] in which n source-destination pairs must be connected by n respective players equally sharing the cost of the used links. By considering the classical Sum social function corresponding to the total network cost, it is well known that the price of anarchy for this class of games may be as large as n. One approach for reducing this bound is that of resorting on the Stackelberg model in which for a subset of [_an] coordinated players, with 0 < a < 1, communication paths inducing better equilibria are fixed. In this paper we show the effectiveness of Stackelberg strategies by providing optimal and nearly optimal bounds on the performance achievable by such strategies. In particular, differently from previous works, we are also able to provide Stackelberg strategies computable in polynomial time and lowering the price of anarchy from n to 2 (^ + l). Most of the results are extended to the social function Max, in which the maximum player cost is considered.
机译:我们考虑An-shelevich等人介绍的网络设计游戏。 [1]其中,n个源-目标对必须由n个各自的参与者连接,这些参与者平等地分担使用链路的成本。通过考虑对应于总网络成本的经典Sum社会功能,众所周知,此类游戏的无政府状态价格可能高达n。减少此界限的一种方法是采用Stackelberg模型,其中对于[_an]个协调参与者的子集,当0

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