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Exploring Usability Needs by Human-Computer Interaction Patterns

机译:通过人机交互模式探索可用性需求

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摘要

Covering quality aspects such as usability through the software development life cycle is challenging. These "-ilities" are generally difficult to grasp and usually lack an appropriate quantifiability, which would ease their systematic consideration. We propose a pattern-based development method supporting the identification of usability requirements and their proper specification. By taking usability principles from Human-Computer Interaction (HCI) design patterns and incorporate them into patterns for software analysis (problem frames), we obtain a new kind of patterns applicable for requirements engineering: HCIFrames. They are used for exploring usability needs of a given problem situation.
机译:在软件开发生命周期中涵盖质量方面(如可用性)具有挑战性。这些“缺陷”通常难以掌握,并且通常缺乏适当的可量化性,这将简化其系统性考虑。我们提出了一种基于模式的开发方法,该方法支持对可用性要求及其适当规范的识别。通过从人机交互(HCI)设计模式中获取可用性原则,并将其纳入用于软件分析的模式(问题框架),我们获得了一种适用于需求工程的新型模式:HCIFrames。它们用于探索给定问题情况的可用性需求。

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